That's a very good thing because you'll be blowing up a lot of stuff. Causing explosions leads to chaos, which functions as a type of currency in Just Cause 2. To unlock new story missions and other goodies, you need to wreak as much havoc as you can, and you get lots of different, preposterous ways to do it. If you see a grouping of fuel tanks, you could just run in and shoot them with a machine gun, but that is one of the less dramatic ways to do it and will use up ammo besides. (And early on, the game is a bit too stingy with ammo, given the focus on making things go boom.) But why approach things in such a pedestrian manner? Instead, you could hijack a passenger jet, put it on a destructive path, and jump out at the last minute. Or you could steal a hulking tank, drive it to a central location, and unleash its cannon on everything that looks like it might erupt in a ball of flames. The dramatic approach can take a bit more time, but it usually leads to a good deal of entertainment. Yet, even if you do things the easy way and use a dinky pistol, the explosions are perfectly loud, big, bright, and obnoxious.
Panau is an impressive place to explore. Tall snow-covered mountains cradle ski resorts and military based between them. Beachside shacks dot the ocean shores. The capital city shows off a beautiful nighttime skyline. Should you plummet below the ocean waves, you'll admire the striking underwater views, which feature tropical fish and colorful coral reefs. Just Cause 2 is an attractive game and provides an excellent variety of vistas to marvel at, and the draw distance lets you take in a lot at once. If you look more closely, you'll notice seams between texture maps, and the lack of lip movement when characters talk outside of the pixelated cutscenes, but it still makes a good visual impression. The audio doesn't meet the same standard, but it does what it needs to do, with lots of energy if not much nuance. The booms of shotguns always have a lot of reverb as if you are shooting them in a tunnel, even when you aren't in one. An American friend speaks with a big yee-haw accent and gang leaders deliver their banal lines in a weird, halting manner and with unidentifiable inflections. Explosions look big and sound loud. It's all about broad strokes and big noise, and while not every aspect of the audio makes a good impression, the overall effect is fitting given Just Cause 2's over-the-top inclinations.
The game gives you plenty of reasons to visit all of these varied locations. The many villages dotting the geography harbor rewards like gas tanks to blow up and weapon and vehicle parts to collect. Those parts can be used to enhance the effectiveness of your guns and rides--you just need to call up the black market dealer and choose how you want to apply them. You can also call the dealer if you want him to drop off a weapon or vehicle or to quickly travel to a location you've already visited. The implementation of this mechanic could have used some tweaking. For example, you can't order up more than one item at a time (if you want both a shotgun and a chopper, you need to make two calls). But considering how easy it is to find weapons and how much fun it is to parachute around, you won't need the black market contact all that frequently. Even if you aren't apt to collect the scattered treasures, there's intrinsic joy in seeking out and blowing up propaganda stations and demolishing the statues of island dictator Baby Panay. Maybe that's because you can grapple one of those statues to a fire truck, hop behind the wheel, and pull the false idol down.
Amid all this free-form gameplay are loads of faction missions to perform for the three gangs you work with, as well as some longer agency missions that progress the story. Some of these missions are fun and varied, such as one in which you must defuse a series of bombs by stunt jumping from one vehicle to another. Most of them combine Just Cause 2's various mechanics in interesting ways, having you fly an aircraft, infiltrate guarded fortresses, and destroy specific objects in the course of a single assignment. But even when flaunting this kind of variety, some missions aren't very enjoyable because they magnify the small issues that barely register during your free-form travels. For example, the waypoint arrow gets confused with high altitudes, which is rarely an issue when you are just traveling to your chosen destination, but it's a bigger annoyance when a time limit is pushing you to find an exact spot. Heavily scripted escort missions saddle you with AI companions who think nothing of wandering into fire. And stronghold takeovers get monotonous because they play out more or less the same way every time. The game's loose mechanics make for freewheeling fun when you choose your own actions, but they can sometimes lead to irritations when the game pushes you down a specific path.
These aren't game-breaking flaws, however; certainly not in light of the huge world Just Cause 2 places at your fingertips. Even the glitches you encounter--Rico's limbs getting stuck in place, physics-related oddities like towers bending themselves back into position--aren't likely to be too bothersome. But Just Cause 2 stands out more for its joys than its blemishes. After all, you can grapple to a gas canister, shoot it, and fly into the air like a rocket. And if that sounds like fun to you, it's time for a vacation to the island paradise of Panau.
Just for additional information for gamer who wnat to play the game on your PC This game can run good with system requirement Intel Pentium 4 3.0 Ghz HT or higher, 2 Gb of RAM, graphic card such as Nvidia Geforce 8600GT or higher or Ati Radeon 9800Pro, Windows XP SP2 or higher or Vista ultimate edition or Windows 7, DirectX version 9.0c or higher compatible, what are waiting for go buy the DVD game install on your PC and play it.....!!!